#include "CObjectManager.h"


CObjectManager::CObjectManager()
{

}


CObjectManager::~CObjectManager()
{

}


CObjectManager* CObjectManager::GetInstance()
{
	static CObjectManager manager;
	return &manager;
}


void CObjectManager::StartUp()
{

}


void CObjectManager::ShutDown()
{

}


void CObjectManager::Update(double delta)
{

}


void CObjectManager::Render()
{

}